BYOB Birmingham 2013 Piece
by Sebastian Lenton

This is a piece I exhibited/performed at BYOB Birmingham 2013. Please read the accompanying blog post.

This is a simple physics-based visualiser of sorts, using box2DJS. Objects fall from the top of the screen, and using the mouse you can draw in polygon shapes to direct their trajectory. In addition, a number of parameters can be controlled via the keyboard including colour, feedback, mirror mode, circle/square and more.

Please note when drawing: only convex shapes work, and shapes have to be drawn in a clockwise direction. Otherwise, the shape will appear but objects will just fall through. If you draw a "bad" one then press p to get rid of it. You can simulate concave shapes by drawing overlapping convex shapes.

Keyboard Controls

mouse - left click to draw a polygon point (convex, clockwise only) at the current mouse position. Draw several lines and connect them together to create a solid polygon.

q - objects 1 colour down
w - objects 1 colour up
a - drawn polys 1 colour down
s - drawn polys 1 colour up

e - objects 2 colour down (in mirror mode)
r - objects 2 colour up (in mirror mode)
d - drawn polys 2 colour down (in mirror mode)
f - drawn polys 2 colour up (in mirror mode)

z - background colour down
x - background colour up

o - remove all polys
p - remove last poly/cancel draw (when in the midst of drawing a polygon)
[ - reset

j - toggle floor on/off

c - feedback down
v - feedback up

y - increase spawn rate
i - decrease spawn rate
1/2 - spawn area leftpoint left/right
3/4 - spawn area rightpoint left/right

g - mirror mode on/off

b - change between circle/square/both objects

n - object width down (radius for circles)
m - object width up (radius for circles)
, - object height down (ignored for circles)
. - object height up (ignored for circles)

; - cycle object friction (0-1)
/ - cycle object restitution (bounciness - 0-1)

Have fun!

Seb
sebastianlenton.com